Designing the Silph Co. Pokéball
Looking back at the original concepts
Pokémon: Hoenn Adventures
I've always been completely in love with the Pokémon universe.
So I decided to make a redesign of the classic Poké-ball for a personal project.
It was time to go back to the original design sketches for the Poké-ball.
And I added my other inspirations, Naoto Fukasawa and Dieter Rams.
The activation button has been moved to the top of the Poké-ball and it has both a "catching" and "releasing" functionality.
Hold the top-button to charge the Poké-ball before throwing it at your target. Once the Pokémon is caught, press the top button once to release.
On the side ring there is a "home" button (left) for returning your Pokémon.
The slider (right) goes from 1-5 which allows the user to dial in the size of the Pokémon they want to catch. This button defines the blast radius.
We are planning on creating a short 1-2 minute live-action Pokémon video that will feature this Poké-ball design as well.
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