Early Developments of Saturn

Visualising the Ringed Gas Giant

Reading time
2 min
Published on

July 15, 2023

Syntactic Labyrinths

A photorealistic 3D render of Saturn from the film Syntactic Labyrinths. The render was made in Cinema 4D and Chaos Corona.

A photorealistic 3D render of Saturn from the film Syntactic Labyrinths. The render was made in Cinema 4D and Chaos Corona.

A photorealistic 3D render of Saturn from the film Syntactic Labyrinths. The render was made in Cinema 4D and Chaos Corona.

During the many discussions with cinematographer Erick Alcaraz, we figured out we wanted to establish Saturn in two shots.

The first one is a wide shot of The Library with a canvas filled with abstract strokes from Saturn's rings.

The ship moves out of the shadow, into the harsh sunlight. We're on a long 250mm lens, tracking with the ship.
The rings of Saturn fly by creating beautiful abstract shapes. Our inspiration were long lens helicopter shots in Michael Mann films like Heat and Thief.

A photorealistic 3D render of Saturn from the film Syntactic Labyrinths. The render was made in Cinema 4D and Chaos Corona.

The second shot is also a wide shot, but in this situation our subject is the entire planet Saturn.

A photorealistic 3D render of Saturn from the film Syntactic Labyrinths. The render was made in Cinema 4D and Chaos Corona.

When working with two subjects on such a drastic scale difference you really notice how relative the sense of a "Wide-Shot" and a "Close-Up" becomes.
As we're exposing to Saturn, we're barely seeing any stars. The camera makes a very simple TRACK-Right to match the flow of the previous shot.
This is a simple way to connect these two shots. By having them connected by motion it allows the audience to quickly perceive these two shots as happening in the same situation.

A photorealistic 3D render of Saturn from the film Syntactic Labyrinths. The render was made in Cinema 4D and Chaos Corona.

For those interested in the technical side of how we made Saturn in Corona Renderer: I've made a tutorial on our process and you can watch it up top.

All renders made using our 32-bit Stars!

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