Create realistic 3D rendered materials, by setting correct IOR values (Index of Refraction). You can create more physically accurate renders of a material by using IOR values.
Most 3D renderers will allow you to use these values when creating materials. In 3D modeling, texturing and rendering you can create photorealistic materials under any lighting conditions.
IOR works in Autodesk 3Ds Max, Autodesk Maya, Blender 3D, Maxon Cinema 4D, Chaos Corona, Chaos Vray, Arnold, Redshift or Octane.
What is IOR?
The Index of Refraction (IOR) controls the refraction level of light traveling through a material. An IOR of 1.0 such as in the case of Air, causes no distortion or dispersion of objects behind the material. Light travels through the medium without significant interference. An IOR of 1.33 such as in the case of Water, causes significant distortion. The higher the IOR the more refraction happens to the transmitted light.
What is the Abbe number?
The Abbe number is the value of a material’s dispersion. It indicates the variation of refractive index versus its wavelength.
Low Abbe numbers produce significant wavelength dispersions, creating prismatic effects.
While high Abbe numbers produce low dispersions allowing the light-waves to transmit with less interference.